This Sub-Award is awarded to the game that stretches the RPG experience in new ways. It may be a particular innovative mechanic that has never been used in other games (or never been used as well as previous games), or it changes the dynamics of a regular game group (the standard 3-6 players and one gamemaster). Or, it might even turn the concept of "RPG" on its ear. Innovation and exploration is what this Sub-Award honors.
Redefines what is a roleplaying game with incredible production values.
A unique vision - Sweet Agatha blazes a trail and shows us new things to be done with storytelling and games.
Takes what we think of interactive fiction and turns it on its head. Takes what we presume structure that has to have and turns it on its head. A great example of thinking outside of the box.
In the often strait-jacketed world of "narrative first" indie games, this subversive sandbox game breaks the mold, an act symbolized by the players' physical destruction of the designer's work.
The design reaches out into the real world and forces you to transgress a cultural norm in the basic act of playing. How day you ask me to cut my book?
Combines the hoariest of old-school traditions -- the random encounter -- with the ultimate in story-building.
Oracles have redefined the way the game designer's vision and the creativity of the play group can interact.
Introduced Flashbacks and GM opposition economy in an ongoing campaign. Makes a black and white stat choice, re-introduces Levels and gives genuine drop in PC replacement. It's taken a host of "established" parts of RPGs and thrown them in the bin.
Like 'Duty & Honour', 3:16 makes military roleplaying fun, engaging and exciting. Its very simple, yet multi-layered, mechanics and game advice make the game super-easy to pick up and play in minutes as well as providing all the tools for immensely satisfying long-term play.
Boardgame meets RPG in a tragedy.
This idea of an RPG that can be played in 20 minutes needs to get out there into the world.
A role-playing game that fits within the physical, temporal, and social space normally reserved for a board game. Accessibility of this level is great achievement.
This merges together genres of play -- larp, improv, Jeepform; but what takes it to the next level is how it draws in the real-life experiences of players.
Breaking down the doors between play, LARP, Jeep, improv, and RPG -- A Flower for Mara is a strong step away from the ordinary.
Uh, hello? Dancing!
A game where the lives and dreams of the victims take center stage over a killer and the investigators tracking him down - a brilliant approach and a deeply affecting game.
No dice, no GM, no resolution system. Is it and RPG, you bet!
Makes the relationship map into the game engine: elegant and clever.
Especially with the online play edition, It's Complicated moves gaming strongly towards the mainstream and thinks about games as something other than adventures imagined around a table.
'D&H' takes the potential minefield of the military RPG - with all its problems of rank, hierarchy, missions and combat - and weaves a game that creates engaging, thrilling stories no matter if your character is a lowly private or a dashing colonel.