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This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Joe McDaldno

Monsterhearts lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion that comes both with growing up and feeling like a monster.

Based on the Apocalypse World engine, this is a game with emergent story, messy relationships, a structured MC role, and a focus on hard choices.

It's designed to evoke stories like True Blood, Buffy the Vampire Slayer, Ginger Snaps or The Twilight Saga. If you like supernatural romances, or stories of monstrosity and personal horror, or if you just like watching sexy people ruin their lives, then you'll love this game.

$10.00 PDF, $25.00 Hardcopy
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Adventurer, Conqueror, King
Alexander Macris, Tavis Allison, Greg Tito

Your Journey from Adventurer to King Begins Now!

Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings.

Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?

The Adventurer Conqueror King System™ (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System™ you can:

  • Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword.
  • Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer!
  • Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy.
  • Construct strongholds, establish kingdoms, and carve out a realm for your character.
  • Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks.
  • Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters.
  • Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns.

Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics.

$9.99 PDF, $40.00 Hardcopy
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All-Stars: A Game of Low-Budget Superheroes
Steve Johnson

Paradigm City is known for its heroes, the powerful, colorfully-clad men and women who always swoop in and save the day. You're not one of those people. Sure, you've got a power (or at least a schtick), but it isn't particularly awe-inspiring, or even all that useful. You don't have a fancy crime-mobile, an ultra-modern headquarters, or a high-priced publicist like the big boys. But you've got heart, and sometimes that's all you really need.

All-Stars is a game of low budget superheroics designed for use with the QAGS Second Edition rules. It includes an overview of Paradigm City, including history, places of interest, and important people; rules for character creation, and for super powers; a guide to creating your super team; GMing advice; sample characters (The Human Spork! Plushy Master! Singing Swordsman!); super-hero naming tables; adventure ideas; and more!

$17.99 Hardcopy, $7.99 PDF
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Paul Czege, Michele Gelli

Bacchanalia is a narrative game for 3-6 people. Following the rules, each player creates a fictional character: a person accused (justly or not) of a crime against the empire and on the run with her lover. The game starts when the protagonists find themselves passing through Bertinoro, a settlement on the hills of Romagna by the Via Aemilia and close to the Ravenna port.

Unfortunately for them, in that torrid summer, Bacchus and his followers came down to this village surrounded by vineyards. Attracted by the excesses brought forth by intoxication, other gods manifest themselves: cruel Pluto, severe Minerva and the sensuous Venus will play with the destiny of mortals with all the thoughtlessness only gods can have. In the chaos of the bacchanal, will the fugitives be able to reunite with their beloved and get to safety? Or will they meet a harsher end? Will they be caught by their accuser? Or will they be lost forever in the rapture of the bacchanal?

To learn the answer, you only have to play a complete game.

$19.90 Hardcopy
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Michaël Janod

Pirates! is a free tabletop rpg inspired by Polanski's eponym movie. It's a funny and lighthearted game that runs almost on its own, the game master doesn't have a lot to do while the players perform all sort of foolishness, smiling from ear to ear.

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Our Last Best Hope
Mark Diaz Truman

Our Last Best Hope is tabletop roleplaying game for three (3) to five (5) players that takes about two hours to play. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact, The Core, or Armageddon, where your characters are the stars. Each game is unique, as your group confronts a new Crisis with a new set of characters and a new plan to save the Earth.

While playing Our Last Best Hope, you might:

...launch into space to stop a meteor from destroying all life on Earth.

...drill to the center of the Earth to restart its molten core.

...navigate zombie filled cities to stop a nuclear holocaust.

Regardless of the Crisis, you, and your crew, are our last best hope.

$19.99 Hardcopy
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The Final Girl
Bret Gillan

The Final Girl is a horror movie roleplaying game meant to emulate slashers or any other horror movie where the characters are picked off one by one until only one survivor remains to confront the killer. The Final Girl is an RPG for 3-6 players requiring only playing cards, index cards, and pencils. A full game lasts 1.5-2.5 hours.

$12.00 Hardcopy, $8.00 PDF
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Cold Soldier
Bret Gillan

You are the dead returned to life, brought back by a dark master to carry out his cruel tasks. Husk and dark weapon that you are, though, your humanity flickers in you like a candle burnt low. Cold Soldier is a 2-player game that requires paper, pencil, playing cards, and 1.5 to 2.5 hours.

$6.00 Hardcopy
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Iacopo Frigerio

A indie role playing game to create stories about Vendetta. There are no limits or time setting or story in this game, but only one constant, the Revenge. Son of the comic strip of the Crow, this game was developed over 3 years to allow you to play any revenge story, from the Greek tragedies to the classic Kill Bill, from The Count of Monte Cristo to Old Boy. The mechanics eliminate the figure of the game master distributing this role to all the role players at the table which, in turn, will have to manage the role of Screenwriter of the Chapter. Taking a cue from the movie Kill Bill, the phase of play is divided into chapters each of which deals with antagonists to exact revenge on. Comparisons between the protagonist and his antagonists, PNG or managed by them, will be addressed through a Confrontation Board. Simply rolling the dice and placing them on the table, will help determine who among the players will have a right and duty to narrate the scene of the narrating themes allowing you to add more hands to the development of the story. The simple explanation of the rules and advice in the manual allows a quick understanding of the mechanics and an easy to learn game mechanism ensuring that the players will be able to self-manage. The game can be easily completed in 3-4 hours, but finds its expression in taking advantage of a game session for each chapter, that a session of play for each player. The recommended number of players is 3 to 6.

$20.00 Hardcopy, $10.00 PDF
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21 Guns
Iacopo Frigerio

An indie role playing game that celebrates the Stephen King's Dark Tower Saga. It's a free 2 pages RPG. Easy to play for 4 to 6 players.

Once upon a time a great Kingdom reigned over the world, enlightening and protecting the peoples. The High King, Arthur David was seated on the throne and 100 great Knights attended him with honor. The Knights of the Kingdom sheltered the Hinges of the Universe, mystical forces that Ordered the World, but they made the mistake of substituting the magic of the Hinges with technology... The Order broke up, and now not even the sun shining is sure. But Cydonia, last shred of the past Kingdom, has not given up the resistance yet. The Blessed Virgin legitimately sits on the throne of her fathers and the last 21 Knights still lean on their knees in her presence, laying weapons down with deference. Some of the 21 gather in Fellowship to seek the Quests, hoping to restore the ancient Kingdom.

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USR (Unbelievably Simple Role-playing)
Scott Malthouse

Have you ever fancied yourself as a space-faring adventurer, exploring the vast regions of an alien-filled galaxy? Or what about a master sleuth in Victorian England? Perhaps you want to live out the exploits of a thief in a fantasy realm? With the USR system you can do all this and more. Using the simple rules in this booklet, you will soon be creating exciting stories with your friends while munching on high-carb snacks.

USR is an easy game to learn but there are optional rules throughout if you fancy making it a bit more advanced. Feel free to add your own rules or change current ones to match your preferences. The most important thing is that you and your group have fun with it.

USR features:

  • Super fast character creation
  • Generic system covering a multitude of genres
  • Rules-lite gameplay that encourages roleplay
  • Role-play centric advancement
  • Quick, modular combat
  • Simple one-die task resolution
  • Dynamic rules for any weapon imaginable
  • A system that will be the basis of future products
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Daniel Hodges

The Victorian era is unlike any before or since. Imperialism and war draw lines across the globe while scientific discovery and remorseless industrialization leaves indelible marks on its people, from the cutthroats in the streets to Queen Victoria herself.

This is the world of Charles Darwin and Charles Babbage, steam power and workhouses, Florence Nightingale and Ada Lovelace, Stanley and Livingstone, Jekyll and Hyde, Holmes and Watson, The Charge of the Light Brigade, Charles Dickens and Jack the Ripper.


You are holding a roleplaying game; a game that allows you to create tales of action, intrigue, and the supernatural in which you are the hero.

Victoria asks you to choose sides and take up arms in the battle for the fate of the British Empire, or to forgo the decision and forge your own path, altering the course of history.

Inside you will find:

  • the complete Hazard resolution system
  • quickstart guides
  • fully worked and broken-down examples of every skill in use and combat using actual examples of play
  • a working background for running games in victorian times distilled from countless hours of research. The background covers everything from crime and punishment to the correct clothes to walk down the street in.
  • a rich secret back-story full of hooks detailing the history and machinations of two powerful yet shadowy organizations vying for control of the Empire.
  • a large (optional) chapter containing lots of information for incorporating supernatural elements in your tale and providing plenty of grist for your creative mill.
  • an entire section dedicated to the art of GMing including a step-by-step examination of a process you can follow to create an absorbing tale every time, no matter what system you employ.
  • a sample tale that showcases all these elements. A Victorian Prometheus brings the characters face to face with not only these organizations but with abominations wrought from the brilliant, tortured but completely insane mind of Dr. Cornelius Knox.

Buy Victoria today! As a stand-alone game, source book or GMing resource, you won't be disappointed.

$9.99 PDF
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Per Fischer

There's a man at the Crossroads Cafe who can give people what they want, if they do something specific in return. You are going to visit him.

This is a ready-to-play story game for up to four players and a facilitator. Playing time: 2 hours Participants: 4 players and one facilitator.

Equipment needed: 2 six-sided dice (a pair of dice per player is ideal. The facilitator never rolls dice) Pencils if you'd like to make notes, but they're not essential.

$7.00 PDF
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Planets of Peril: The Sword & Planet Role Playing Game
Keith Bruce Vaughn

Long Ago...

You galloped across the dead sea bottoms of Mars,
Flew through the Everest-tall trees of Venus,
Sweated in the Twilight Zone of Mercury
and sought romance on a moon of Jupiter.


The Moons of Kerogo haunt your waking hours,
Night after endless night you hear their call,
Again, it is time to take up your sword:
Adventure and Romance await you.

In the paleolithic an alien race, the Archon, kidnapped cavemen and took them to the Moons of Kerogo. In these laboratories they were twisted as the Archon tested the genetic plasticity of our race and others. Then the Archon warred with an enemy they could neither defeat nor stop. After the Archon's extinction the humans and other races escaped the laboratories and preserves to spread across the surfaces of the moons.

But the escaped races relied upon the technology of the Archon to build their civilizations. As the devices wore out every generation saw the slow retreat to barbarism and savagery. In the last age an expedition accidently activated a comatose Archon AI. It ordered Living Metal, its robots, to restore the laboratory moons of the Archon. to capture enough specimens of the escaped races and exterminate the rest.

In the genocide some managed to escape and reach temporary refuge. But Living Metal continues to restore the moons. Mankind can only hide for a few more generations before he is again hunted. Many humans are hiding as savages. The civilized ones are in warring city-states.

Mankind needs men of vision. Men who can forge empires where art, science, technology and the tools of war can be created to fight the Living Metal of the Archon. It is a time for heroes...it is your time.

To power this exotic world of adventure the simple, yet elegant, die versus die system was created. Characters are created by using starting points to buy skills at a certain die level (d4-d12.) Challenges, foes and tasks are all represented by a single die too. There are no modifiers. When a conflict comes up the character's die is rolled against the opposing die (say d6 versus d8) and the high number wins. The difference is the points of damage (if applicable or simple failure) to the loser. After that the next round begins.

This die versus die mechanic is used throughout. The game system can be explained to new players in 30 seconds. It helps the game master to assign challenge die to unexpected player actions or questions during the game session. Another effect is to make game preparation quicker so more time can be spent gaming or fleshing out the scenario.

To further help the game master a complete world (Zardoon) is presented. Twelve warring city-states, four human races, four alien races, six Orders of Good, six Cults of Evil, maps, language conventions, advanced alien technology with adventure seeds presented with each of these to help the game master with adventure ideas. Included is a starting adventure.

Planets of Peril is a complete game in one book. Nothing else to buy except a single set of polyhedral dice.

$9.95 PDF
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The Bell
Stephanie Pegg, Catherine Pegg

You wake up with your memories fracturing around you. You're going somewhere, and there's something wrong, and you know these people here with you, or maybe you only think you do. All you really know for sure is that you can hear this Bell.

This is a science fiction suspense live roleplaying game inspired by The Fountain (Darren Aronofsky), Five-Twelfths of Heaven (Melissa Scott), Vacuum Flowers (Michael Swanwick) and the works of Cordwainer Smith. The Bell is intended to be an emotionally intense game that pushes moral dilemmas. (It isn't recommended for novice roleplayers.) It can be run for 12 to 20 players with a play duration of two hours.

The premise of The Bell is that the players are the crew and passengers of a space ship called The Soul which is travelling to a planet called Castilia and experiencing technical problems. People are normally put to sleep for the journey, with the crew waking for short periods from time to time to make repairs that the ship cannot handle by itself. In this case, the ship is damaged with problems with critical systems. The players wake as amnesiacs with only partial memories about who they are and why they are there. At several points in the game they will hear a tolling bell indicating that they have to return to their sleeper pods for the next phase of the journey. In these bell interludes they will be able to recover more memories about themselves and other people.

The Bell draws on a trope of science fiction which treats space travel as a spiritual journey. It doesn't make assertions about any particular religion, but it does examine metaphysical themes and ethical issues.


Twenty character sheets
Guide to running the game and the game setting
Handouts required for the game

$8.00 PDF
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Seeker the Role Playing Game
Brian St.Claire-King

Seeker is a role-playing game of wandering mystics and philosophers on the back roads of the rural US.

  • A complete role playing game. No other products needed to play.
  • Uses ORC-L, the lite version of Organic Rule Components, designed for quick character creation and light or live action play.
  • Play PCs from any background, tradition or philosophical viewpoint.
  • Each character approaches enlightenment, self-improvement or wisdom in their own unique way, and each gains unique abilities from it.
  • Contains "Weaponized Honeybees," a complete introductory adventure.
  • Although Seekers' adventures may take them anywhere, extensive information is given on small-town America and the secrets and dangers one may find there.
$4.95 PDF
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Joshua Macy

Unlock the power of your imagination! Any kind of Science Fiction Hero, any powers, any scope...
one simple, Fast, Exciting system!

Zap! gives you everything you need to play the Science Fiction RPG of your dreams: Powers, vehicles, equipment, aliens, bases, interstellar travel, trade...it's all there, and you don't need a degree in accounting to create the hero always you've always wanted to play!

Does your game sound like a Science fiction Story? If you use Zap! it will. Zap! uses the SFX! System, which blends free-form play, with players deciding whether their actions are plausible within the superhero genre, and dice-driven mechanics where the degree of success--or failure--can come as a surprise to all, and the Tension is real.

Play Zap! And explore the COSMOS today!

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Back Streets
Johan Karlsson

Back Streets RPG takes place in the dark and dirty parts of the city.

Players take on classic roles like police officers, mafia members or reporters.

The game contains a complete system of rules and a short introduction scenario.

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6d6 Core
Chris Tregenza

Quick and easy to learn, this innovative card-based RPG gives a new dimension to gaming. Designed from the ground up to support characterisation and role-playing, it provides a space in which players and game masters can let their imagination run free.

The core rules are not tied to any particular setting or genre. Instead the book focuses on explaining the central game mechanics of the 6d6 RPG in a clear and easy-to-understand manner.

The heart of the system is the cards that make up the character's deck. Hundreds of different cards have already been created for a variety of settings. Adding new cards on the fly is as simple as writing half-a-dozen words on a scrap of paper, allowing players and GMs to adapt and expand the game to fit their imagination.

$11.25 PDF
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Flatpack: Fix the Future
Filamena Young

Have you heard anyone say that the future's not so bright, and thought, "But I have lightbulbs?" If so, Flatpack is the game for you! Until someone tells us otherwise, we're saying that Flatpack: Fix the Future is the first game in the smash Hyperoptimistic Postapocalyptic genre of gaming. Flatpack is a game about building a new society using pre-apocalypse technology that you don't always trust or understand, and solving terrible problems creatively.

  • Flatpack uses simple resolution mechanics made to be playable for anyone that can read.
  • Think IKEA, meets Civilization, meets Actraiser, meets Earthbound, in pen and paper game form!
  • Cooperative and tongue-in-cheek gameplay focused on puzzles, brainteasers, and play achievements.

You'll Need: A printout of the Conflict Cards (included). A printout of the Catalog (included). Enough character sheets (included) and pencils for each player, some way to read this booklet, one four sided die (d4,) two six sided dice (d6) and one eight sided die (d8.)

$7.00 PDF
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Servants of Gaius
Brendan Davis

Unravel sacred mysteries and explore the empire in this unique alternate Roman history setting where a mad emperor is savior of the world.

As Neptune's armies threaten the empire, Gaius Caesar Augustus Germanicus ("Caligula") creates a secret order to root them out.

The Servants of Gaius come from all the ranks of the Empire, chosen by the divine emperor himself. In their quest to save Rome they face dark cults, backstabbing politicians and even the gods themselves.

Servants of Gaius is a game of intrigue and investigation. It comes with a complete alternate history setting but is perfect for any Roman campaign. The book includes:

  • A complete and flexible rules system
  • An overview of Roman society and government during the early empire
  • Stats for important historical characters
  • Monsters and other supernatural threats
  • Rules for gods and rituals
  • A map of the Roman world in 38 AD
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The Play's The Thing
Mark Truman

The Play's The Thing is a storytelling game about actors who want to rewrite the Shakespearean roles they've been given.

You and your friends tell the story of an acting troupe that is scheduled to perform a new play, but has a lot of disagreements about how that play should go. While the Playwright might present you with a classic Shakespearean folio, you'll use your imagination and wit to craft new events and excitement in old stories.


If Ophelia never drowned... and killed Claudius herself.

If Romeo never met Juliet... but fell in love with Mercutio.

If Othello figured out that Iago was to blame... or secretly plotted to kill him first.

In The Play's The Thing, one player takes on the role of the Playwright, the writer and director of the Play, and the rest of you portray Actors (Hams, Leads, Villains, and Ingenues) who are cast in roles. As you work your way through the Acts of the Play, you'll suggest changes that the Playwright has to incorporate into the work, making The Bard's stories even better.

$14.99 Hardcopy, $9.99 PDF
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Dark Nova Roleplaying Game
Breandán Ó Ciarraí, Orren Fansler, Martin Fox

Dark Nova is a table-top roleplaying game set in the early 24th century. Mankind has spread out amongst the stars, discovered other races, and come face-to-face with its own nature. Centered around the loose coalition of nation-states known as the Terran Alliance of Nations, humanity still fights, engages in political intrigue, and is just as prone to acts of great brutality and nobility as they are today. They are not, however, alone. The universe of Dark Nova is a dynamic- and often dangerous- place; similar in many ways to the 19th century with its combination of heavily-settled civilized Core Worlds and the dangerous Wild-West-like fringe colonies. Pirates, organized crime syndicates, predatory alien races, and good old fashioned internecine warfare threaten the safety of the galaxy. Countering them are the heroic Templars, the independent Freetraders who ply the dangerous spaceways and take the fight to the pirates, the fierce and honourable Ahruga, and the steadfast stubborn determination of colonists and adventurers of many races to fight back the darkness. The unique rule set and in-depth setting allow the players and the game-master create their own stories, living novels of their own experiences as they let their imaginations run rampant throughout the Dark Nova universe.

$45.00 Hardcopy, $25.00 PDF
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Tales of Blades and Heroes Fantasy RPG rules
Andrea Sfiligoi

Tales of Blades and Heroes is a fast-playing, uncomplicated set of fantasy rpg rules based on the origins-nominated Song of Blades and Heroes miniature rules. Its key features are:

  • Minimal bookkeeping;
  • A character sheet that fits on a 3x5” index card;
  • D6 based skill and action system;
  • Simple enough for newcomers, yet sophisticated enough to satisfy expert players;
  • No classes or levels: create any character with a point system;
  • Combat is based on a single d6 roll and damage tables: play faster, meaningful battles where your tactical decisions matter;
  • Play with miniatures, counters or paper figures;
  • Online support via the song of blades yahoo group and an active community of players and creators;
  • Story and character-based rewards: gain experience for being imaginative and playing in character;
  • No spells to memorize: the freeform magic system encourages ingenuity and lets you create any magical effects through the combination of power words.
  • Can be used as a tactical, RPG-lite combat system to be used with miniatures.

Note: this book has all you need to begin playing, but we are working on a GM's book, Tales of Beasts and Perils.

This is a generic fantasy system. No background is enclosed, although it is easy to convert existing settings.

$14.99 Hardcopy, $8.00 PDF
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STALKER - The SciFi Roleplaying Game
Ville Vuorela

In memoriam: Boris Strugatsky (1933-2012)

In the Zones, the laws of nature have gone insane. Deadly anomalies defy logic and reason. Monsters roam the streets of dead cities and the bones of the fallen crack beneath your feet. No one knows what really happened, nor do they really care. The World wants the Zones closed off, walled in and forgotten. The governments were only too happy to oblige and gave them away to the Institute.

The Institute answers to no one.

The borderlands between our world and the Zones are now lawless frontiers where the Institute wields absolute power. Zone refugees are hunted like animals. Scientists experiment on human captives. Criminal activity of every kind flourishes in the shadow of the border, well and truly beyond the reach of law.

Even in the Zones, there are things that people want. Things that promise the impossible; infinite energy, the cure for all ailments, or the power to rewrite fate. Leaders, businessmen and generals would kill to get their hands on them, or to keep from the hands of others. Which is why you are here. Looter. Criminal. Stalker.

If you come back with swag - it's a miracle

If you come back alive - it's a success

If the patrol bullets miss you - it's luck

And as for anything else - that's fate

Stalker - the SciFi Roleplaying Game is the one and only true "Stalker" roleplaying game, based on the novel Roadside Picnic by Arkady and Boris Strugatsky but brought to the modern times and modern audiences. The Finnish-language original was released in 2008 to rave reviews. The leading daily newspaper named it as one of the top culture events of the year. Years of insistence by hardcore fans lead to it being translated into English and now here we are.

STALKER RPG is published with the permission and license from Boris Strugatsky, who will also be receiving royalties for every copy sold. This makes it the only official "Stalker" roleplaying game out there and your support to a literary genius is highly appreciated.

STALKER RPG uses an innovative diceless game system called FLOW that emphasizes player participation, role immersion and the use of rules as a catalyst to great roleplaying moments.

$19.90 Hardcopy, $12.00 PDF
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Adventures Under the Laughing Moon Role-Playing Game
Todd VanHooser

Adventures Under the Laughing Moon is a fantasy role-playing game that introduces players to the world of Mythren where magic and danger are a part of everyday life. Prophecies warn of magical persecution and the rise of ancient powers. Shadows of evil threaten the lands as a call for heroes is sounded.

A story-based, character driven RPG, this is a great introductory game for anyone new to the RPG scene, or veteran gamers looking for something new. Similar in style to other story-based games like D&D, Laughing Moon players have a variety of skills that help define their characters without limiting them to a single "class."

Skills, magic, occupations and creature concepts are very open for player input. This is a story based game designed to accompany the Laughing Moon Chronicles fantasy series. It's a quick and easy adventure setting for new players with a system designed to support a story created by the game master.

Players are able to create characters of their own and become a part of the epic story found in the fantasy series, The Laughing Moon Chronicles. Enter a world of ancient mystery, and a system of magic that lures sorcerers toward forbidden power.

Seek items of power, battle creatures of darkness and uncover the mysteries beneath the Laughing Moon in this tabletop role-playing game!

$35.00 Hardcopy, $12.00 PDF
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Vampire City
Angus McNicholl, Jason U. Wallace


The city is a place of nightmare and darkness, where the worst fears of mortals' hearts come alive. Creatures driven by their need to feed upon us like lowly cattle stalk the shadows. If you choose to come here, mortal, it will be your end!

Vampires have appeared in legend for time immemorial, throughout all ages of history. Vampire City represents a new voice in their tale, inviting you to make it your own. Romanticism and tragedy, sacrifice and avarice, diplomacy and betrayal, gift and curse, the struggle with mortality: this game is not for the faint of heart.

A roleplaying game for three to five players, Vampire City focuses on these dark souls. Without the need for a gamemaster, the game allows everyone to participate in a truly collaborative experience; giving free reign to pursue even contrary interests!

$14.95 Hardcopy, $9.95 PDF
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The Company
Rik Kershaw-Moore

Ever wondered what it is like to jump out of an aircraft 50,000 feet above a stricken oil tanker? Or how youd handle defusing an IED? Or what it is like standing between a visiting VIP and that snipers bullet? Well now you can because The Company will put you right at the centre of the action.

In The Company you play an employee of The Company an elite independent Private Military Service Provider, a global security concern capable of dealing with any situation from a high octane firefight to the tracking down of serial killers. If you can think of it, The Company can handle it.

This 216 page Roleplaying which puts you in the boots of a member of The Company. Play a solider, a pilot, a surveillance officer or any other concept you can dream up that fits the setting.

The game uses a modified version OpenQuest, a straight forward d100 system, with extra rules to handle Guns, non-lethal weapons, mental trauma and Vehicles.

It also contains pages of World information about Trouble hot spots, terrorist organisations, and Competitors to the company. A skill-full blend of real world information, written by someone who has worked in the UK Defence industry, and game-able fiction.

Two full scenarios :

  • Operation Bluebeard - A seemingly straightforward mission to parachute out of a Osprey onto an oil captured by Somali pirates and rescue the crew.
  • Operation F.I.S.H and C.H.I.P.S - As part of a Assault Group Maximum unit protect A.I.D.S charity workers in war torn Africa.
$30.00 Hardcopy, $15.00 PDF
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Dungeon World
Sage LaTorra, Adam Koebel

Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.

Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!

Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.

To play, you'll need this rulebook, 3-5 players, some polyhedral dice, and 2-4 hours.

Explore fantasy adventure roleplaying in a whole new way with Dungeon World!

$25.00 Hardcopy, $10.00 PDF
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Enter The Shadowside
Marco Leon

Life is a resistance to what came before it, and to what comes after. The universe of things is the illusion, as is the sense of our birth as the beginning and death as our end.

At a primal level you know this to be true: the dullness of this world sends your mind wandering, and in dreams you've been given glimpses of elsewhere. You remember what this elsewhere felt like, because that's where you came from. Think back of when you were a child: late at night you'd wake up for nor reason, and your eyes would go to the closet, and the dark. Remember what that felt like, what you thought lurked there. The details don't matter -the details are gone. But the scent stayed with you. Others disregard it. Maybe you tried to, and can't. Know this: you suspected right. The hidden wars do rage all around you; and you suspect right every time you feel their echoes whispering down the back of your neck.

Take the next step. Let Belief be your key, your door and your doorknob. Let it guide you back to the place where you could will anything into existence by simply hoping (or fearing) it was already there. Because it most certainly was. Dreams and nightmares- Cogito Ergo Mundi Est - the Shadowside.

$4.99 PDF
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Bad Attitudes: The Action Movie Roleplaying Game
Berin Kinsman

A lighthearted game paying homage to the best and worst of 1980s-style action cop films, their formulaic plots, and their generally over-the-top cinematic silliness. Great for a pick-up game or filler between regular campaign sessions. Easy to learn, easy to play, usable for one-shots or short campaigns.

$2.00 PDF
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Supers Unleashed
James Kato

Supers Unleashed is a rules lite superhero RPG that will allow you to create any super powered hero that you can imagine or recreate your favorite comic book superhero. With 171 super powers to choose from, you can create any hero imaginable. This flexible system allows you to design any weapon or vehicle simply by assigning Powers to them. It includes lists of ideas that will help make your superheroes or super villans unique and exciting. Supers Unleashed also comes with many adventure hooks that will help get you right into the action.

Each super team should be composed of heroes that each fill a role to create a balanced and powerful force. Brutes have indestructible bodies and super strength. Speedsters use their speed of light movement to control the battlefield. Blaster uses their long range powers to wreck havok. Steel Warriors use their advanced power armor to dominate their enemies. Changelings transform their bodies to defeat any foe. Mentalists use the power of their minds to protect the innocent.

$0.99 PDF
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Destiny Beginner - A Fantasy Role-playing Game
Alexander Schiebel

Have you ever read a story and asked yourself how it would have turned out if you had been the protagonist? Pen-and-paper role-playing games spirit you away into your favorite stories and let you choose the path. And Destiny Beginner will get you started in no time at all!

  • Create your very own character in less than five minutes!
  • Embark on quests with sword, magic and your brains!
  • Equip your character with fantastic abilities that spark your imagination!
  • Destiny Beginner's intuitive mechanics and versatile dice system can be effortlessly adapted to your own adventures!

This book is for beginners as well as experienced players who appreciate freedom in their gameplay. It is for those who want to explore a world of fantasy and imagination or want to lead their friends there. In this book, you'll find everything you need: rules and advice, a detailed description of the exciting city of LYS MARRAH, scenarios and characters to get you started immediately and even a solo tutorial for game masters!

Enter a world of fantasy and imagination!

$9.00 PDF
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Mana Punk - Game Guide
Jeremy Tully, Jennifer Tully

Mana Punk is the fantasy role-playing game with a steam-punk twist! Create your own troll warrior with a steam-powered mechanical arm to help drive their weapon swings, or be a spell slinging mage capable of commanding the very elements themselves! The only limit is your imagination as you take your hero through the dangerous hazards scattered across the land of Zethyria. From the burning threats in the volcanic Smoking Crown in the southwest to the rolling expanses of the northeastern plains and everything in between, Zethyria is a land of varied geography and magical wonder, all of which can be seen from the deck of a flying Airship stepping across the threshold of a mystical portal. Nothing holds you back from traveling the land and creating a legacy through your adventures! This pen & paper role-playing game has been designed to use only six-sided dice so your hero can make their mark in the world of Zethyria during this golden age of adventuring.

$20.00 Hardcopy, $9.99 PDF
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Lords of Olympus
The RPGPundit (edited by Brett M. Bernstein)


Portray gods and demigods -- children of Olympian Gods, Titans, or Primordials in this diceless roleplaying game of multi-dimensional mythology Fantasy. Explore new realms or the classic worlds of Earth and Mythological Greece. Visit Zeus' Olympus, Poseidon's Seas, or Hades' Underworld. Mix politics with intrigue, alliances with wars as power-struggles and vengeance drive stories. Or, go the route of lesser power with mortals and heroes.

Focus on roleplaying and the story, while relationships between characters promote intrigue and drama. Gameplay is quick, since there are no tables to consult, dice to roll, or rules-lawerying. Build stories around the Greek Pantheon or use the rules for your own settings.

$34.95 Hardcopy, $14.95 PDF
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Jason Morningstar

On a remote planet far from civilization, the worst criminal scum from a dozen star systems have been dumped, charged with building new lives under the watchful eye of Authority. Within a brutal hierarchy of savagery and servility, convicts and guards alike must make hard choices. Every colonist has their own code of conduct and their own aspirations--aspirations that invariably come at the expense of others. This dangerous new world is too small for everyone to succeed. In fact, it may well be too small for anyone to succeed. Only the shrewdest, the toughest and the luckiest will get a chance to find out. Will you be among them? Durance is a fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play and includes a detailed, engaging science fiction setting.

$25.00 Hardcopy, $10.00 PDF
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Itras By: A surreal role playing game
Ole Peder Giæver, Martin Bull Gudmundsen

Start a journey away from reality as you perceive it with your everyday senses. The means are elements from surrealism; an art movement from the 20's which tries to portray the life of the subconscious. The method is roleplaying, a game where a group of people together create and partake in a story. The end is to free the thoughts from their usual patterns. The intention is to liberate impulsiveness and creative power, maybe even rendering everyone a slight bit wiser.

$19.95 Hardcopy, $9.95 PDF
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Dog Eat Dog
Liam Burke

Dog Eat Dog is a game of colonialism and its consequences. As a group, you work together to describe one of the hundreds of small islands in the Pacific Ocean, defining the customs of the natives and the mores of the outsiders arriving to claim it. One player then assumes the role of the Occupation force, playing their capable military, their quisling government, and whatever jaded tourists and shrewd businessmen are interested in a not quite pacified territory. All the others play individual Natives, each trying in their own ways to come to terms with the new regime. The game begins when the war ends. Through a series of scenes, you play out the inevitably conflicted relationship between the two parties, deciding what the colonizers do to maintain control, which natives assimilate and which run amok, and who ends up owning the island in the end. The game comes in the form of a book, with the full rules, author's notes that explain the design process, and a brief historical overview of colonization in the Pacific.

$15.00 Hardcopy, $10.00 PDF
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Animal Crime
Ben Lehman

Animal Crime is a role-playing dinner party game, at times grim and at times hilarious, which is perfect for introducing your friends to tabletop role-playing games or just spending a lovely evening together with them.

The game stars Marmot Detective, a grim-faced Marmot who has seen life, and is full of regrets. He embraces the dark underbelly of Animal City like a lover, and the bottle like his only friend. And yet, tragically, he is drawn into a web of lies and murder, looking only to find justice and the truth. Animal Crime is what would happen if Dashiell Hammett wrote for Slylock Fox.

$30.00 Hardcopy
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Daniel Cruz Chan

God-king is a roleplaying game with playing card-based mechanics for three-to-five players and a Narrator. Each player has a distinct role that is integral to the survival of the group, meaning everyone must work together in order to succeed. Things are complicated, though, as each of the characters have their own specific reasons for joining the journey that will put them at odds with the others.

$5.00 PDF
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Project Ninja Panda Taco
Jennifer Steen

Project Ninja Panda Taco is about Masterminds taking over the world and the Minions who try to help.

Complete the most steps of your zany plan and win!

It's lighthearted, role-playing fun. Perfect for a whole family of Masterminds

$25.00 Hardcopy, $12.00 PDF
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Colony: Moon
James 'Grim' Desborough

A cooperative (or competetive) story game about founding a Moon colony, making it succeed and opening up the way to the rest of the solar system.

Players take on the parts of 'The Board' and make decisions about the future of the colony, expending political capital and gaining prestige when their plans work.

$10.33 Hardcopy, $2.99 PDF
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Joshua Macy

Zounds! gives you everything you need to play the Fantasy RPG of your dreams: Powers, mounts, equipment, non-human races, factions, ruling kingdoms, war, questing...it's all there, and you don't need a degree in accounting to create the hero you've always wanted to play!

Does your game sound like a Fantasy Story? If you use Zounds! it will. Zounds! uses the SFX! System, which blends free-form play, with players deciding whether their actions are plausible within the fantasy genre, and dice-driven mechanics where the degree of success--or failure--can come as a surprise to all, and the Tension is real.

Play Zounds! And begin your Adventures today!

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Kevin Spak, Sam Liberty

Prepare to get your bard on. Forsooth! challenges three-to-six players to improvise one of Shakespeare's greatest lost works. There's no need for a game master, no need to prepare anything in advance, and the rules take just minutes to learn. If you love theatre, or literature, or being a complete ham for the amusement of your friends, this game is for you. From cast generation to curtain call, a game lasts around two or three hours, and a handy Cliff Notes edition allows for even faster game play - right around 90 comedy-or-drama-packed minutes. Great for a casual night of gaming, or building epic cycles of drama with your role-playing group, Forsooth! is easy to pick up, but loaded with challenges for even the most serious RPG aficionado.

$14.00 Hardcopy, $10.00 PDF
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Ryan Macklin

Mythender is a roleplaying adventure game about stabbing gods in the face and sundering every mythic being until there's none left. It's a game about power and temptation, as you are constantly in danger of becoming the very gods you're Ending-and when that happens, your friends will End you.

This free-yes, free!-game is for three to five people, and a session takes around four hours from character creation to slaughtering a god. It takes place in a heavy metal take on mythic Scandinavia, known as Mythic Norden, but Mythenders can End gods anywhere!

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The Legerdemain Betrayers
Daniel Chan

The Legerdemain Betrayers is a roleplaying game with unique playing card-based mechanics for a group of two-to-four players and a Narrator. Set in a dark, gritty Los Angeles where magic is not only real but extremely dangerous, players assume the roles of four enterprising magicians who have been using their supernatural talents to enhance their acts. The four quickly find themselves in trouble, though, when they discover that there is a whole society of magic-users who are sworn to protect the practice's secrecy.

$4.99 PDF
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Serpent's Tooth
Ross Cowman

An ancient monarch, a star quarterback, the ceo of a dot-com empire ...

In Serpent's Tooth, we create a story about a King in the twilight of his rule. One of us plays the King, the rest of us play members of the court, each with a hidden nature and each able to seize the King's power for their own.

Through play we will discover the fate of the King, the fate of the Kingdom, and what power does to the powerful.

$55.00 Boxed Set, $20.00 Hardcopy, $10.00 PDF
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Hero Kids
Justin Halliday

Hero Kids is a fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.

$11.99 Hardcopy, $5.99 PDF
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School Daze
Tracy Barnett

School Daze is a rules-light, improvisational game designed to tell awesome stories in a high school setting. Game sessions usually last 2-2.5 hours, including character creation. If you like TV shows like Saved by the Bell, Smallville, or Buffy the Vampire Slayer, or movies like Brick, Mean Girls, The Breakfast Club, or Assassination of a High School President, then you'll love School Daze. So grab your d6 and get to class. Don't be tardy!

$25.00 Hardcopy, $10.00 PDF, FREE text
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Monster of the Week
Michael Sands


And you are mean enough, smart enough, crazy enough, or hurt enough, to fight them.

Maybe you'll defend your hometown from evil.
Maybe you'll take to the road and hunt them down.
Maybe you have magic powers to fight with.
Maybe your name appears in an ancient prophecy.

One thing's for sure. You aren't going back to your old safe life.

Monster of the Week is an action-horror roleplaying game for 3-5 people.

$20.00 Hardcopy, $10.00 PDF
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