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This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Basic V: Video Game to PnP Emulator
Jay Libby
Designed to bring real video game action to the pen and paper industry, Basic V is a free system that does just that. Roll under rules, and enough material to get you started on the game of your choice.
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Jay Libby
Hellbrand is the game of the betrayed. Believing that all their sins would be fogiven in the End of Days, these vigilantes from hell are wiping the streets clean of all sinners. But the forces of Heaven know more about the agenda than those carrying it out. Hellbrand is powered by Basic V.
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Coyote Trail
Brett M. Bernstein
It's an age of cowboys, rustlers, gamblers, and lawmen. The town's assembling a posse to hunt down your gang like the dogs you are. Coyote Trail includes rules to create a variety of Wild West personalities, simple rules for fights and chases, ready-to-play adventures, story ideas, reference sheets, and numerous character, horse, and wagon templates. It can also be played diceless. (with contributions by Peter C. Spahn)
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Ben Lehman
Once upon a time, as far north as north can go, the greatest civilization in the history of the world was dying from their own Mistake. The Knights of the Order of the Stars are the only thing that stands in the way of total oblivion.

Polaris is a game for 3-6 players, focusing on the tragic tales of knights struggling to save their people against an unstoppable demonic threat. The game is organized around a set of four player roles, and uses a set of key phrases to structure play.
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Truth & Justice
Chad Underkoffler
Superhero stories celebrate heroism and "mad, beautiful ideas"; Truth & Justice is the new superhero RPG from Atomic Sock Monkey Press dedicated to adventure, style, and fun! This 133 page book contains fast and flexible rules, a love of the genre, three sample settings, and plenty of characters to get you started! Truth & Justice encourages the sense of freewheeling imagination of superhero media and stresses the importance of heroes' motivations, personal ties, and behavior alongside their powers in transcending limitations and overcoming obstacles. The game also discusses comic book tropes and adventures in depth.
$25.00 Hardcopy, $13.00 PDF
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Artesia: Adventures in the Known World
Mark Smylie
The award-winning graphic novel "Artesia" comes to life in the "Adventures in the Known World" RPG, using a modified and easy-to-use Fuzion-based roleplaying system to plunge players into the strife-riven realms of the Known World, from the warring Citadels of the Daradjan Highlands to the never-ending feud between the Sun Court of Illia and the Phoenix Court of the Empire of Thessid-Gola. "Artesia: Adventures in The Known World" is a 352-page, full-color hardcover book containing all the rules and background material needed to begin play. The book is profusely illustrated by images from the comic book series and by images and maps specially prepared by the author for the game. The book includes:
• Histories and descriptions of the major regions and cultures of the Known World, the setting of the fantasy comic book "Artesia."
• Expansive character generation rules adapting R.Talsorian Games' LifePath system, including birth omens, star signs, and divine and heroic lineages.
• Rules for the use of hermetic, folk and cult magic, along with alchemy and divination.
• Rules for talents and abilities accessible to characters through the Arcana, the Tarot-like system representing the Known World's archetypal paths of power and the foundation of an unique system of experience, allowing game rewards for virtually all types of character actions.
• A bestiary of common, uncommon, and a few rare creatures encountered in the Known World.
• A complete introductory adventure, The Witch's Price, designed to bring players into the setting and lay the ground works for many adventures to come!
$39.95 Hardcopy, $19.95 PDF
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Pulp Era: Cinematic Adventures in the Yesteryear
James Carpio
This is the world of the 1930s, the golden age of adventure and thrills, Pulp Era brings this bygone era to life. As a Pulp hero you can discover lost civilizations, travel the unexplored reaches of outer space, destroy the plots of an evil mastermind, or fight the nazis in two fisted battles high over the skyscrapers of your fair city in a burning zeppelin, the action never stops and neither do you.
$16.00 Hardcopy
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Perfect 20 (First Edition)
Levi Kornelsen
An extremely light d20-based system.
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Cold Space
clash bowley
What if a practical method for countergravity and faster than light travel were dicovered just after WWII? Cold Space explores that question in an alternate history SF game. Set from 1949 to 1989, the Cold War shifts gears and moves off the planet.
$21.99 Hardcopy, $10.00 PDF
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Paul Czege
It is late summer in Puteoli, south of Rome, 61 A.D., when the city finds itself playing unexpected host to the god Bacchus. Caught up in the madness of wine, the citizens throw off their togas and mingle as equals with slaves and foreigners in a debased fervor. And your own plans for a hasty departure are lost to this decadence which separates you from the companion with whom you would travel.
$4.00 Hardcopy
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Colin Fredericks
The year is 3029 AD - Galactic Year 592. The Human Empire fell 125 years ago, and it is a time of rebuilding. Sharing the galaxy with the delicate Inuueliting, the massive Caractingessen, the supremely intelligent Valorians and others, Humanity has had to find its place in this time of flux. A time when a few dedicated men, women, and Nesti can truly make a difference.

The fate of the galaxy is in your characters' hands. Will you act to preserve the status quo, or will you work for a better tomorrow? The choice is yours.

Valence: Change the world - or someone else will change it for you.
$20.00 PDF
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With Great Power...
Michael S. Miller
You can save the world, but are you willing to pay the price?

There's more to a hero than a costume, a battlecry, and powers beyond those of mortal men. Superheroes are about triumph over heart-rending tragedy and shouldering the burden, no matter how great, of saving everthing that means something to you. Do you have what it takes to stand back up?

The With Great Power... includes:
  • a question-driven Origin Process for creating superheroic characters
  • an Enrichment Process that moves fast and drives the story forward
  • a Conflict Process that is fast, tense, and includes a 4-page comic book-style rules explanation
  • rules for the Game Master to create villains to fill her Rogues Gallery, and a detailed process for crafting villainous Plans aimed directly at what your players care about the most.
$20.00 Hardcopy, $12.00 PDF
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Daniel Bayn
Cyborg samurai, evil eunuchs, enlightened masters, drunk monks, and kung-fu vampires! Wire-Fu builds a full-featured RPG on the foundation of the Wushu Open core mechanics. It deconstructs Hong Kong action choreography, provides copious character templates and worthy opponents, and details three sample settings from wuxia to sci-fi.

"It leaves you tired like a weekend of drugs, drinking, adventure sports and wild sex." --Voidstate, on the RPG.net forums.
$5.00 PDF
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Kirt A. Dankmyer
This is a game about pressure: How people crack in surprising ways under pressure, and do things they would never expect. It's about morality, and what happens when that morality cracks.
$12.00 Hardcopy, $7.00 PDF
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John Wick
In THIRTY, you play the roles of thirty Templar Knights carrying a secret treasure, lost in a magical mist, trying to find your way home. The story you tell together with your friends is the journey those thirty knights took. Where did they go? And what did they take with them? The answers are more dangerous than you can imagine.
$20.00 Hardcopy, $10.00 PDF
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Breaking the Ice: A Game about Love, for Two
Emily Care Boss
Breaking the ice is a two player role playing game. Quick and easy, the game can be played in one sitting with no prior preparation required. Players help one another tell the tale of romance arising between two characters, and the set-backs and wacky twists the lovers' tale may take.

Play out the ups and downs of a couple's first three dates. From first bumbling attempts to get to know one another, to the stirrings of trust and desire. Watch the attraction flare, and see if the flame will light a fire that will last for a lifetime--or just burn brightly and flicker out.

Falling in love was never so much fun!
$14.00 Hardcopy
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Dead of Night
Merwin Shanmugasundaram and Andrew Kenrick
Dead of Night: the Little Book of Horrors is a roleplaying game based on campfire tales, horror stories and urban myths. As the first in the line of Pocket Roleplaying Games, Dead of Night is only a quarter of the size of a normal roleplay book, small enough to fit in your pocket and play just about anywhere!

This small book contains five gruesome tales to play, including "Lovers Peak," a tale of love and revenge from beyond the grave, and "Wolf Moon" a desperate story of survival in the Canadian wilderness.
$19.95 Hardcopy
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The Deryni Adventure Game
Aaron Rosenberg, Ann Dupuis, and Jennifer Brinn
The Deryni Adventure Game is are based on the popular "Deryni" series of fantasy books by New York Times best-selling author Katherine Kurtz. It is a complete roleplaying game using the Fudge game system (easy for newcomers to learn, and adaptable to other roleplaying game systems). The core book presents the kingdom of Gwynedd and the world of the Deryni as a campaign setting for medieval fantasy adventures.
$39.99 Hardcopy
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The Mountain Witch
Timothy Kleinert
The Mountain Witch is a self-contained role-playing adventure that mixes elements from Japanese mythology, horror, and film noir in a tale of trust, betrayal, and confronting one's fate. With a simplified resolution system, player-created Fates, and innovative Trust mechanics that gives relying on others both a tangible benefit and risk, The Mountain Witch is designed for suspense-filled grab-n-go play.
$24.00 Hardcopy, $18.00 PDF
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Empire of Satanis
Darrick Dishaw
A horror role-playing game, where the characters are fiends which live in a hellish universe called Yidathroth, or visit the human world (known to them as Sha-la).
$5.79 Hardcopy
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