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INDIE SUPPLEMENT OF THE YEAR, 2008

This Sub-Award honors the best supplement for an existing Independent RPG. It is judged on the same standards as the Indie Game of the Year, but applies to game supplements rather than games themselves. This can include additional rules, setting information, or anything that enhances an existing game. The supplement may be for purchase or free.

THE INDIE SUPPLEMENT OF THE YEAR FOR 2008 IS...


Don't Lose Your Mind by Benjamin Baugh / with 62 points

It took a compelling, disturbing game that seemed complete and made it better - that's no small feat.

Great writing and production. Give DRYH a shot in the arm (as if it needed it).

Liquid cool. A supplement with more mojo than the original game.

THE RUNNERS UP:

Magic Burner by Luke Crane / with 60 points

Long awaited Magic supplement for Burning Wheel is comprehensive and beautifully produced (as ever).

The Burning Crew have done it again. This time they have put out a book that not only delves into how magic archetypes work in fantasy literature but ways to translate that into magical worlds at the table.

The Magic Burner takes us under the hood, into the heart of the Burning Wheel and shows us how, and why, every choice made will affect our play. A supplement that makes us better gamers.

Obsidian Portal by Micah Wedemeyer / with 25 points

This fills a key niche for play. Having a website for the campaign has vastly improved play over and over. Obsidian Portal is a key tool for getting started in this.

Archipelago by Jeff Barber, Greg Benage, Brian Breedlove, Sam Johnson, Jason Werner / with 13 points

Communication, procedure, and rules for the above take center stage above mechanics in this

Forbidden Tiger Manual by Shreyas Sampat / with 9 points