This page will be updated once a week (usually on the weekend) with the latest
registered games submitted that week.
In order of submission:
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Basic V: Video Game to PnP Emulator |
Jay Libby |
Designed to bring real video game action to the pen and paper
industry, Basic V is a free system that does just that. Roll under rules,
and enough material to get you started on the game of your choice.
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Free |
More Information |
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Hellbrand |
Jay Libby |
Hellbrand is the game of the betrayed. Believing that all their sins
would be fogiven in the End of Days, these vigilantes from hell are
wiping the streets clean of all sinners. But the forces of Heaven know more
about the agenda than those carrying it out. Hellbrand is powered by Basic V.
|
$1.00 |
More Information |
Buy It Here |
|
Coyote Trail |
Brett M. Bernstein |
It's an age of cowboys, rustlers, gamblers, and lawmen. The
town's assembling a posse to hunt down your gang like the dogs you are.
Coyote Trail includes rules to create a variety of Wild West personalities,
simple rules for fights and chases, ready-to-play adventures, story ideas,
reference sheets, and numerous character, horse, and wagon templates. It can
also be played diceless. (with contributions by Peter C. Spahn) |
$4.95 |
More Information |
Buy It Here |
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Polaris |
Ben Lehman |
Once upon a time, as far north as north can go, the greatest
civilization in the history of the world was dying from their own Mistake.
The Knights of the Order of the Stars are the only thing that stands in the
way of total oblivion.
Polaris is a game for 3-6 players, focusing on the tragic tales of knights
struggling to save their people against an unstoppable demonic threat. The
game is organized around a set of four player roles, and uses a set of key
phrases to structure play.
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$23.00 |
More Information |
Buy It Here |
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Truth & Justice |
Chad Underkoffler |
Superhero stories celebrate heroism and "mad, beautiful ideas";
Truth & Justice is the new superhero RPG from Atomic Sock Monkey Press
dedicated to adventure, style, and fun! This 133 page book contains fast and
flexible rules, a love of the genre, three sample settings, and plenty of
characters to get you started! Truth & Justice encourages the sense of
freewheeling imagination of superhero media and stresses the importance of
heroes' motivations, personal ties, and behavior alongside their powers in
transcending limitations and overcoming obstacles. The game also discusses
comic book tropes and adventures in depth.
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$25.00 Hardcopy, $13.00 PDF |
More Information |
Buy It Here |
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Artesia: Adventures in the Known World |
Mark Smylie |
The award-winning graphic novel "Artesia" comes to life in the "Adventures in the Known World" RPG, using a modified and easy-to-use Fuzion-based roleplaying system to plunge players into the strife-riven realms of the Known World, from the warring Citadels of the Daradjan Highlands to the never-ending feud between the Sun Court of Illia and the Phoenix Court of the Empire of Thessid-Gola. "Artesia: Adventures in The Known World" is a 352-page, full-color hardcover book containing all the rules and background material needed to begin play. The book is profusely illustrated by images from the comic book series and by images and maps specially prepared by the author for the game. The book includes:
• Histories and descriptions of the major regions and cultures of the Known World, the setting of the fantasy comic book "Artesia."
• Expansive character generation rules adapting R.Talsorian Games' LifePath system, including birth omens, star signs, and divine and heroic lineages.
• Rules for the use of hermetic, folk and cult magic, along with alchemy and divination.
• Rules for talents and abilities accessible to characters through the Arcana, the Tarot-like system representing the Known World's archetypal paths of power and the foundation of an unique system of experience, allowing game rewards for virtually all types of character actions.
• A bestiary of common, uncommon, and a few rare creatures encountered in the Known World.
• A complete introductory adventure, The Witch's Price, designed to bring players into the setting and lay the ground works for many adventures to come!
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$39.95 Hardcopy, $19.95 PDF |
More Information |
Buy It Here |
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Pulp Era: Cinematic Adventures in the Yesteryear |
James Carpio |
This is the world of the 1930s, the golden age of adventure and thrills,
Pulp Era brings this bygone era to life. As a Pulp hero you can discover
lost civilizations, travel the unexplored reaches of outer space,
destroy the plots of an evil mastermind, or fight the nazis in two fisted
battles high over the skyscrapers of your fair city in a burning zeppelin,
the action never stops and neither do you.
|
$16.00 Hardcopy |
More Information |
Buy It Here |
|
Perfect 20 (First Edition) |
Levi Kornelsen |
An extremely light d20-based system.
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Free |
More Information |
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Cold Space |
clash bowley |
What if a practical method for countergravity and faster than light travel were dicovered just after WWII? Cold Space explores that question in an alternate history SF game. Set from 1949 to 1989, the Cold War shifts gears and moves off the planet.
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$21.99 Hardcopy, $10.00 PDF |
More Information |
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Bacchanal |
Paul Czege |
It is late summer in Puteoli, south of Rome, 61 A.D., when the city finds itself playing unexpected host to the god Bacchus. Caught up in the madness of wine, the citizens throw off their togas and mingle as equals with slaves and foreigners in a debased fervor. And your own plans for a hasty departure are lost to this decadence which separates you from the companion with whom you would travel.
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$4.00 Hardcopy |
More Information |
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Valence |
Colin Fredericks |
The year is 3029 AD - Galactic Year 592. The Human Empire fell 125 years ago, and it is a time of rebuilding. Sharing the galaxy with the delicate Inuueliting, the massive Caractingessen, the supremely intelligent Valorians and others, Humanity has had to find its place in this time of flux. A time when a few dedicated men, women, and Nesti can truly make a difference.
The fate of the galaxy is in your characters' hands. Will you act to preserve the status quo, or will you work for a better tomorrow? The choice is yours.
Valence: Change the world - or someone else will change it for you.
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$20.00 PDF |
More Information |
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With Great Power... |
Michael S. Miller |
You can save the world, but are you willing to pay the price?
There's more to a hero than a costume, a battlecry, and powers beyond those of mortal men. Superheroes are about triumph over heart-rending tragedy and shouldering the burden, no matter how great, of saving everthing that means something to you. Do you have what it takes to stand back up?
The With Great Power... includes:
- a question-driven Origin Process for creating superheroic characters
- an Enrichment Process that moves fast and drives the story forward
- a Conflict Process that is fast, tense, and includes a 4-page comic book-style rules explanation
- rules for the Game Master to create villains to fill her Rogues Gallery, and a detailed process for crafting villainous Plans aimed directly at what your players care about the most.
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$20.00 Hardcopy, $12.00 PDF |
More Information |
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Wire-Fu |
Daniel Bayn |
Cyborg samurai, evil eunuchs, enlightened masters, drunk monks, and kung-fu vampires! Wire-Fu builds a full-featured RPG on the foundation of the Wushu Open core mechanics. It deconstructs Hong Kong action choreography, provides copious character templates and worthy opponents, and details three sample settings from wuxia to sci-fi.
"It leaves you tired like a weekend of drugs, drinking, adventure sports and wild sex." --Voidstate, on the RPG.net forums.
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$5.00 PDF |
More Information |
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Unsung |
Kirt A. Dankmyer |
This is a game about pressure: How people crack in surprising
ways under pressure, and do things they would never expect. It's about
morality, and what happens when that morality cracks.
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$12.00 Hardcopy, $7.00 PDF |
More Information |
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Thirty |
John Wick |
In THIRTY, you play the roles of thirty Templar Knights
carrying a secret treasure, lost in a magical mist, trying to find your way
home. The story you tell together with your friends is the journey those
thirty knights took.
Where did they go? And what did they take with them? The answers are more
dangerous than you can imagine.
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$20.00 Hardcopy, $10.00 PDF |
More Information |
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Breaking the Ice: A Game about Love, for Two |
Emily Care Boss |
Breaking the ice is a two player role playing game. Quick and easy, the game can be played in one sitting with no prior preparation required. Players help one another tell the tale of romance arising between two characters, and the set-backs and wacky twists the lovers' tale may take.
Play out the ups and downs of a couple's first three dates. From first bumbling attempts to get to know one another, to the stirrings of trust and desire. Watch the attraction flare, and see if the flame will light a fire that will last for a lifetime--or just burn brightly and flicker out.
Falling in love was never so much fun!
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$14.00 Hardcopy |
More Information |
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Dead of Night |
Merwin Shanmugasundaram and Andrew Kenrick |
Dead of Night: the Little Book of Horrors is a roleplaying game based on campfire tales, horror stories and urban myths. As the first in the line of Pocket Roleplaying Games, Dead of Night is only a quarter of the size of a normal roleplay book, small enough to fit in your pocket and play just about anywhere!
This small book contains five gruesome tales to play, including "Lovers Peak," a tale of love and revenge from beyond the grave, and "Wolf Moon" a desperate story of survival in the Canadian wilderness.
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$19.95 Hardcopy |
More Information |
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The Deryni Adventure Game |
Aaron Rosenberg, Ann Dupuis, and Jennifer Brinn |
The Deryni Adventure Game is are based on the popular "Deryni" series of fantasy books by New York Times best-selling author Katherine Kurtz. It is a complete roleplaying game using the Fudge game system (easy for newcomers to learn, and adaptable to other roleplaying game systems). The core book presents the kingdom of Gwynedd and the world of the Deryni as a campaign setting for medieval fantasy adventures.
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$39.99 Hardcopy |
More Information |
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The Mountain Witch |
Timothy Kleinert |
The Mountain Witch is a self-contained role-playing adventure that mixes elements from Japanese mythology, horror, and film noir in a tale of trust, betrayal, and confronting one's fate. With a simplified resolution system, player-created Fates, and innovative Trust mechanics that gives relying on others both a tangible benefit and risk, The Mountain Witch is designed for suspense-filled grab-n-go play.
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$24.00 Hardcopy, $18.00 PDF |
More Information |
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Empire of Satanis |
Darrick Dishaw |
A horror role-playing game, where the characters are fiends which live
in a hellish universe called Yidathroth, or visit the human world
(known to them as Sha-la).
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$5.79 Hardcopy |
More Information |