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INDEPENDENT SUPPLEMENT OF THE YEAR, 2006

This Sub-Award honors the best supplement for an existing Independent RPG. It is judged on the same standards as the Indie Game of the Year, but applies to game supplements rather than games themselves. This can include additional rules, setting information, or anything that enhances an existing game. The supplement may be for purchase or free.

THE INDEPENDENT SUPPLEMENT OF THE YEAR FOR 2006 IS...


Dictionary of Mu, by Judd Karlman / with 110 points

Selected Peer Feedback:

"This disturbing and detailed dictionary paints a demonic world waiting to be explored. It put Sorcerer back at the forefront of players minds again, and rightly so."

"Great writing, great feel. I'm a sucker for the format."

"It's like the perfect storm: Luke Crane on design, Jennifer Rodgers at the easel, and Judd Karlman on the keys, creating what has been, for me, the most evocative setting in RPGs of the past ten years."

"Judd's world of Marr'd gives a world of horrific wonders in which to delight anew in Sorcerer."

"Fun, pulpy, and full of ideas ready to explode off the page without a single one mandating its use. MU is a really interesting setting that allows players to do what they would with it, rather than having to abase themselves before it."

"One of the best Sorcerer supplements to come out in a long, long time. The concept just begs for it to be picked up and run."

RUNNERS UP:

Push Volume 1, edited by Jonathan Walton / with 52 points

"I love the concept and would like to examine it more closely. critical anaylsis of our hobby is not as extensive as it could be. Green Ronin has a similar product about to be released, and it would interesting to compare the two. I don't recognize any of the writers and that in itself both attracts and repels me. Not sure why no 'names' are associated with the book as even a hack like I would be able to contribue something if asked and I'm sure other established authors would as well."

"Valuable insights pretty much throughout; maintains a commendable breadth of view while not being self-indulgent."

"Push is a supplement? Well, I suppose so -- it supplements every game. I love all of the articles in this, its design factor with the sidebar commentary, everything about it. A great book, and a great read whether you're a designer or just a gamer."

"Highly inspiring, and at some points frustrating; impossible not to be engaged by this collection of articles."

"PUSH does something important: it takes the development of RPG theory and ideation seriously enough to move it off the net and into an academic style journal. It also manages to do so with humor, verve, and passion rather than the usual dose of pretension."

Steampunk Musha, by Rick Hershey / with 28 points

"Samurai plus steampunk plus the wild west? Oh boy! And when it builds on top of the already great Iron Gauntlets system, I think this is a winner."

"very nice looking book and a nice combination of genres. priced a little high but you can't have everything."

"A fun mishmash of a setting, brilliantly realized"

OTHERS

The Wushu Guide to Wyrd-Fu (20 pts), Stuff! (17 pts), Kwaidan (11 pts)