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This Year's Registered Games

This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.

In order of submission:

Triniton
Christian Ahlin

Triniton is a tabletop roleplaying game that is 100% Beginner friendly, contains an EPIC guide to find new players and is FUN, also as a standalone adventure!

You are the last hope before the Voider wakes up and devours everything.

You will embark on an amazing adventure to try and save Arbes and it's inhabitants. This is an excellent adventure for beginners with tons of guides (like how to find people to play with) or those who wants a challenge (with morally difficult quests).

Trinton is cooperative rpg game with narrative d6 rules included, but playable with any rules. It has card-minigames and a prequel novel set in a persistent fantasy campaign which will change and grow as you play the game.

Will you succeed or will the universe fall into darkness?

$49.50 Hardcopy, $24.50 PDF
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N.E.W. The Science Fiction Roleplaying Game
Russ Morrissey

Bounty hunters track down outlaws hiding in trader towns on worlds at the fringe of the galaxy. Starships explore unknown worlds, going where nobody has gone before. Great generational arks seek somewhere to call home. Detectives investigate a murder on a trail which will take them from Mars to Jupiter's moons. Agents infiltrate a criminal organization, going undercover to take down a galactic crime boss. A group of smugglers locates a new hyperdrive system to increase the speed of their freighter.

Play a brave starship captain, a reckless smuggler, a hardy marine, or a daredevil pilot. Are you a cunning bounty hunter, a clever engineer, or a charismatic trader? Over sixty science fiction careers await you!

FULLY COMPATIBLE WITH O.L.D. THE HEROIC FANTASY ROLEPLAYING GAME!

This roleplaying game allows you to create and run adventures in any sci-fi setting!

  • A range of alien species, and over 60 careers which allow you to generate any far-future character with a fun, intuitive life-path system.
  • A wide array of science fiction equipment, including weapons, armor, drugs, cybernetics, vehicles, and more. Wield anything from a laser sword to a sonic pistol; use a gravbelt or a handheld scanner; wear a kevlar vest or a powered suit of armor.
  • An array of optional psionic disciplines and powers, allowing you to play anything from a commercial telepath to a noble star knight.
  • Full rules for running the game, including fast but tactical combat, environments, and extended scientific, medical and engineering tasks.
  • Starship combat rules, both using detailed hex-based miniatures and abstract theatre of the mind.
  • Rules for creating ship crews from which to form specialized Away Teams for specific missions.
  • Astronomical information, space travel, and information on starship crews and operations.
  • Extensive guidelines for building a far-future game setting, with detailed rules for creating star systems, planets, civilizations, races, careers, monsters, and more, along with discussion on genre, theme, and technology.

Whether you're aboard a starship exploring new worlds, a bounty hunter tracking down outlaws on the fringes of civilisation, an agent infiltrating an intergalactic criminal organization, an intrepid hunter of exotic alien species, fighting a galactic civil war, or just a trader trying to make your way in an uncaring universe, N.E.W. has you covered!

$49.99 Hardcopy, $10.00 PDF
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Blades in the Dark
John Harper

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had -- if you're bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

In this stand-alone game, you'll find:

  • Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
  • Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
  • A robust core mechanic which puts the fiction first--the strength of a character's position (desperate, risky, or controlled) matters just as much as the character's ability scores.
  • A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
  • Rules for alchemical experiments, gadget tinkering, and weird occult powers--including rules for playing Ghosts and other strange beings.
  • A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

GAME INFORMATION
Number of players: 3-6
Age of players: 13+
Length: 2-6 hours
Type of Game: Roleplaying Game
Page Count: 336

$30.00 Hardcopy, $20.00 PDF
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