This page will be updated once a week (usually on the weekend) with the latest registered games submitted that week.
In order of submission:
Obsidian Portal allows you to create RPG campaign websites. Rather than trying to automate the playing of the game, Obsidian Portal provides tools to help facilitate the storytelling. Every campaign gets a shared blog/wiki to showcase their story, as well as integrated tools to help track NPCs, locations, treasure, and all the other minutae that makes up an RPG.
We have tried to foster a community that is as supportive of Indie campaigns as it is of mainstream products. A look at our list of systems for active campaigns (in the sidebar here: http://www.obsidianportal.com/campaigns ) shows that we are friendly to any and all RPG systems.
Magic: multifaceted, ephemeral and dangerous. It is a staple of the fantasy roleplaying genre, providing brilliant fuel to fire imaginations and transport them to different realms.
The Magic Burner expands on the seven systems presented in the Burning Wheel and the Monster Burner, offering new mechanics, options and variants to add to your Burning Wheel game.
This book contains:
Plunge your hand into this eldritch storm and grasp hold of the power!
|Jeff Barber, Greg Benage, Brian Breedlove, Sam Johnson, Jason Werner|
Welcome to the Pacifica Archipelago...
Archipelago is the first Blue Planet RPG supplement, and brings to life theislands of the Pacific Archipelago. This book is awash in background, detailing the major people, places, and plots of Poseidon's most heavily colonized region. Players and game moderators alike will find Archipelago an invaluable guide to both the islands of the new frontier andth intrigues of the human colonization effort.
Archipelago is a tour de force containing:
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|Forbidden Tiger Manual|
Forbidden Tiger Manual is a supplement for Mist-Robed Gate. It has new rules for kung-fu action games, new recipes, and a new character sheet for the new rules. I hope you enjoy!
|Buy It Here|
|Don't Lose Your Mind|
A pair of government agents stalk a runaway girl armed only with a teddy bear. They are never heard from again. A psychopathic hero wields every blade that ever murdered, carving off pieces of his personality in an effort to beat back the Nightmares. A temptress lures the cruel and vile to assault her—only to trap them in a prison built from her own ribcage. Trailing ash and burning footprints with every step, a man cursed with Orpheus’ gift delves deeper into Hell each day on a quest to find the last missing puzzle-piece needed to rebuild his late girlfriend from the wreck she has become...
This is the story of the Awake. From the depths of their terrible and deliberate Madness, they face Nightmares both strange and dire, always knowing they are only a few moments away from becoming what they fight.
From author Benjamin Baugh (Monsters & Other Childish Things) comes Don’t Lose Your Mind, a Don’t Rest Your Head supplement that explores the darkest depths of Madness for your game. Inside you’ll find twenty-six unique Madness Talents that push the boundaries of imagination. Each gives way to its own unique Nightmare, ready to darken every player’s door. And at the rich, nougaty center of this tome you’ll find a toolbox of new techniques and perspectives for supercharging insanity at your table, and making the most of Madness in the Mad City.
Contains mature subject matter. Not recommended for the abnormally sane.
|$20.00 Hardcopy, $11.00 PDF|
|Buy It Here|