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This Sub-Award is awarded to the game that stretches the RPG experience in new ways. It may be a particular innovative mechanic that has never been used in other games (or never been used as well as previous games), or it changes the dynamics of a regular game group (the standard 3-6 players and one gamemaster). Or, it might even turn the concept of "RPG" on its ear. Innovation and exploration is what this Sub-Award honors.
A unique design, and not just because of the minotaurs.
I totally respect the deep thought and careful work that went into actualizing The Clay That Woke. This is a game that is like nothing else, truly sui generis and, as a result, often baffling and full or surprises.
It's pretty out there in terms of how games function, but it really pushed the envelope.
Paul's krater system seems complex at a glance, but plays very elegantly and produces satisfying but unexpected results. It's perfect for the experience of play and the game's feel.
Chuubo's is a novel design, beautiful both in its presentation and the kinds of stories it helps us create.