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This Sub-Award goes to the designer who makes not only excellent games of rules and settings, but makes excellent games that are imminently readable and catchy to the eye. It could be through primarily layout and desktop publishing skills, followed by the use of art (not necessarily the best art, just art used to maximize the effect of the layout), innovative or creative new methods of game layout, clarity and readability of the text, materials used in the construction of the game, or, in the case of PDF games, the most effective use of all the features of PDF publishing. This award goes to the game or supplement that shows off the best "Mad Graphical Design and Layout Skillz".
Tianxia, clearly. Full stop. They bring the values that only "real RPG companies" could muster a decade ago.
Kurt Komoda's art is lovely, and the dense but clear layout by Brennen Reece is a thing of beauty. It's a book that illustrates great care in its presentation.
GSS is simple and evocative with a clear presentation. No easy feat for a translated RPG!
Gorgeous production, layout bursts at the seams to hold all the text inside.