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MOST INNOVATIVE GAME, 2014

This Sub-Award is awarded to the game that stretches the RPG experience in new ways. It may be a particular innovative mechanic that has never been used in other games (or never been used as well as previous games), or it changes the dynamics of a regular game group (the standard 3-6 players and one gamemaster). Or, it might even turn the concept of "RPG" on its ear. Innovation and exploration is what this Sub-Award honors.

THE Most Innovative Game FOR 2014 IS...

The Clay That Woke by Paul Czege / with 45 points

A unique design, and not just because of the minotaurs.

I totally respect the deep thought and careful work that went into actualizing The Clay That Woke. This is a game that is like nothing else, truly sui generis and, as a result, often baffling and full or surprises.

It's pretty out there in terms of how games function, but it really pushed the envelope.

Paul's krater system seems complex at a glance, but plays very elegantly and produces satisfying but unexpected results. It's perfect for the experience of play and the game's feel.

 

THE RUNNERS UP:

Chuubo's Marvelous Wish-Granting Engine by Jenna Katerin Moran / with 12 points

Chuubo's is a novel design, beautiful both in its presentation and the kinds of stories it helps us create.

Base Raiders by Ross Payton / with 9 points

Indie Mixtape: Volumes 1 & 2 by Various / with 8 points

Golden Sky Stories by Ryo Kamiya, Tsugihagi Honpo / with 7 points