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This Year's Registered Supplements

This page will be updated once a week (usually on the weekend) with the latest registered supplements submitted that week.

In order of submission:

Tianxia: Blood, Silk & Jade
Jack Norris

Kung Fu fantasy and epic Wuxia adventure come to life in Tianxia: Blood, Silk & Jade. Created for Fate Core System!

Launched on Kickstarter, Tianxia: Blood, Silk & Jade is now being made available to the world through RPGNow and Drive-Thru RPG! Renowned game designer Jack Norris presents an all-new adventure setting with Kung Fu rules designed from the ground up for the Fate Core roleplaying game. Beautifully illustrated in full color by Denise Jones, this book presents in detail the wild and dangerous Western province of Jiāngzhōu, a border territory in the greater empire of Shenzhōu. Players take on the role of Wuxia—wandering kung fu masters with skills and abilities that grant them the power to affect the fates of many—who are part of the Jianghu, a select culture of Kung Fu elite whose skills set them apart from other social groups.

Tinaxia: Blood, Silk & Jade is the first of a series of supplements for the Tianxia line. Future books already in the works include the Tianxia Lifepath Generator, which will include an Addendum for using our Kung Fu rules with Fate Accelerated Edition, the Twelve Golden Butchers adventure, and other sourcebooks expanding on different regions of Shenzhōu, opening up new gaming vistas like Chinese mysticism and epic battle scale combat.

Tianxia: Blood, Silk & Jade is designed for Evil Hat Productions' Fate Core System and requires those rules to play, but the supplemental material is written so that it can be easily used for any role playing system. Your journey through the world of Tianxia begins here: you might be a beggar priest, or the child of the Emperor himself, but it will be your abilities as a Wuxia that shapes your fate… and the fate of everyone you meet.

$14.99 PDF
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A Red and Pleasant Land
Zak S.

A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)

$29.99 Hardcopy, $14.99 PDF
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Inverse World- A Dungeon World Supplement
Jacob Randolph

The Inverse World – so named by outsiders, who came from beyond the world's crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.

The locals call it a different name, however: Invells. Invells is a mystical place, where an imprisoned god casts light and rain up to the top of the world, and then it all drains back down to the center. The great god Sola is trapped in the center of Invells, a massive burning star that created the light and rain from which all life in Invells was formed. Well, most life.

Invells is a bizarre world, filled with all manner of flying fish, strange monsters, wondrous machinery, and Sola's children, the three spirit-blessed races. Airships, great chains, and winged angels bridge the open gaps between the floating islands. Shanty towns of wood and iron cling to the top of the world. Great cities of light and gold are hidden within the sea of clouds surrounding Sola's cage, a molten sea of gold with a god trapped inside. There is much to see, and all of it is just out of reach.

Inverse World is a supplement for the Dungeon World tabletop roleplaying game, set in Invells, a wholly different sort of fantasy world. There are no elves or dwarves (unless you want there to be), and the setting is designed to play to Dungeon World's strengths and minimize its weaknesses.

This book includes new playbooks, new equipment, new hirelings, and new monsters. There are new rules for mounts and vehicles, so you can get from place to place on strange and exotic creatures or contraptions. And finally, there are rules on using and facing giant monsters and hazards, unique threats that challenge your players in ways that normal beasts and monsters will not.

This book also introduces the new setting of Invells, but it does so with full knowledge of Dungeon World's strengths – nothing about Invells is locked in place except what the players say about it. Rather than list solid facts about anywhere, Invells is full of Rumors, and you play to find out what exactly is true.

$25.00 Hardcopy, $15.00 PDF
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Mythender in Golarion
Ryan Macklin and John Compton

Mythender is one year old! To celebrate, John Compton (Pathfinder Society Organized Play developer) and I put together a 14-page PDF of setting Mythender in Pathfinder's Golarion setting!

I've been running Mythender on occasion for my fellow Paizo peeps, and they've been enjoying it. I hope you all enjoy this heretical take on the gods of Golarion (for you Pathfinder fans) and the new Hearts, Pasts, Fates, along with neat new Myths and their horrible Gifts (for you Mythender diehards).

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Gossamer Worlds: Nexopolis
Matt Forbeck

Nexopolis sits on an island in the middle of a vast ocean, far from the sight of any distant shores. Here the weather is always perfect, except when there is a hurricane. Here nearly everyone comes from somewhere else, except for Finnian who runs but does not rule Nexopolis. Here you will find a crossroads of worlds, except these Doors all require Keys. Here you find a Justicar, but not much justice, except for that dealt out by private security teams and the Vigilance Committee. Here you will find both sophisticated magic and high technology, except buying might cost you more than money. Here a few reckless fools will try to reclaim parts of the rest of the world, except the Dwimmerlaik destroyed this world and the rest of the world is not ready for them yet.

Gossamer Worlds: Nexopolis by Matt Forbeck is a 45 page supplement, available as both a Full-Color Print and PDF supplement, for Lords of Gossamer and Shadow by Jason Durall, powered by Erick Wujcik's Diceless Roleplaying.

$15.99 Hardcopy, $7.99 PDF
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Funnel World
Jason Lutes

These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play.

This 28-page, digest-size pdf includes rules for rolling up completely random Villagers, from name to occupation to character traits; guidelines for creating their home village; GM guidelines for running a Funnel in Dungeon World; 4 "Funnel Starters" to set an evening of improvisational medieval survival horror in motion; and a "Funnelography" of Funnel adventures available for purchase elsewhere.

What is a Funnel?
A Funnel is an adventure in which the player-characters start as a motley crew of ordinary villagers who find themselves in extraordinary circumstances; common folk thrown into a crucible of death and terror, who struggle merely to come out the other end in one piece. Many, and sometimes all of these poor souls die horrible deaths over the course of a Funnel adventure, but those lucky enough to survive are transformed by the extremity of their experience.

While most fantasy RPGs start the PCs off as heroes, a Funnel adventure concretely demonstrates how common folk become heroes.

It is their origin story.

$4.50 PDF
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The Secrets of Cats
Richard Bellingham

Cats are magical; cats understand sacrifice and the power of names. A decapitated mouse left on the doorstep or pillow is a powerful ward, and a spell wailed by the cat chorus confers even greater protection. When evil is on the rise and the safety of the neighbourhood is at stake the Parliament of Cats is there to stand firm against the darkness.

Take Silver Ford, for example, a sleepy tourist town near a played-out old silver mine. When kids messing around in the mine accidentally rouse an ancient evil on All Hallows' Eve, the secret and magical cats of the neighbourhood are the only thing protecting their special people from the things that go bump in the night.

This 50 page Fate Core adventure provides everything you need to play from character generation to plot and setting ideas, including a new feline magic system based on true names and sacrifices made to protect your human Burdens.

The Secrets of Cats. Sharpen your claws and prepare to defend your territory!

$4.00 PDF (pay what you want)
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Planarch Codex: Wintry Plane
"The Calvino Cycle or, If on a Wintry Plane a Freebooter," is a supplement for Dungeon World, the second excerpt from the Planarch Codex. It contains a series of short adventure seeds that are interwoven within a frame story inspired by Italo Calvino's classic postmodern novel "If on a Winter's Night a Traveler."
$5.00 PDF
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My Life As The GM
Steve Hickey

A step-by-step guide to running Paul Czege's award-winning game My Life with Master.

You and four friends can play an evil genius and his minions struggling with their low self-esteem and whether to fulfill his evil commands.

This authorised supplement contains:

  • advice for getting the best out of a one-off game of My Life with Master
  • an original scenario
  • four pre-generated minions
  • a Teutonic, snake-wielding, mother-fearing Master

My Life as the GM requires the original My Life with Master to play.

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Secret Santicore 2013 Volumes 1-3
community project

Secret Santicore rides again!

Over a hundred articles, adventures, random tables, and gewgaws written by numerous contributors in response to the wish-list requests of other contributors.

Secret Santicore comprises hundreds of pages of imagination fuel, adventure design hooks, and at-the-table helpers; while focused on old-school fantasy games, much of the content is system-agnostic.

And it's free!

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Beneath the Banshee Tree
Brendan Davis, William Butler, Dan Orcutt

Beneath the Banshee Tree is an investigative city adventure for the Sertorius roleplaying game.

Powerful Sertori come from every corner of Gamandria to the mountain city of Talyr, answering the king's call for new talent to fill important offices. However his invitation attracts someone with sinister motives who exploits the abundance of magic to enact an unthinkable scheme. After a series of mysterious events the players are recruited to solve the puzzle and weed out the evil presence in Talyr. But it is a race against time as they hunt for clues and try to piece them together before something terrible unfolds.

This 69 page investigative module comes with an adventure, several detailed NPCs, a city map, a full description of the city of Talyr, and a unique investigative structure that makes for a different experience each time you play.

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Deep Carbon Observatory
Patrick Stuart, Scrap Princess

Deep Carbon Observatory is an adventure for Dungeons and Dragons.

The adventure takes players from a town devastated by an unexpected flood, through a drowned land where nature is turned upside down and desperate families cling to the roofs of their ruined homes, hiding from the monstrous products of a disordered world, through the strange tomb of an ancient race, to a profundal zone, hidden for millennia and now exposed, and finally to the Observatory itself, an eerie abandoned treasure palace, where they will encounter a pale and unexpected terror which will seek to claim their lives.

The adventure is suitable for a lucky mid-range party, a stupid high-level party or an exceedingly clever low level party. It is difficult, with a meaningful possibility of character death. Should you find them, and defeat their guardians, the treasures of an ancient culture will be yours.

At the final point of the Observatory is a glimpse of another world.

Deep Carbon Observatory is about 90 pages long, 20,000 words with four maps and extensive artwork by Scrap Princess.

Stats are minimal and given for LOTFP but should be easily transferable into any simple D&D system.

$13.30 Hardcopy, $10.00 PDF
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Sleeping Place of the Feathered Swine
Logan Knight

A small cave-based adventure written to be used straight from the book/pdf without needing any other prep.

Simple, usable descriptions, new spells and cursed armour, a puzzle-piece map handout, horrible parasitic worm infections.

Has been described as "fresh download to near-perfect LotFP session in a matter of a few hours, a rare alchemy that's worth its weight in philosopher's stone".

$3.00 (pay what you want)
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Player's Companion for Swords and Wizardry
James Spahn

With the Player's Companion for Swords & Wizardry (and other old-school fantasy role-playing games), you're never out of options. This 35 page supplement offers new optional rules to expand your Swords & Wizardry campaign!

  • Expanded attribute limits which allow for player characters to go beyond the limits of mere mortals
  • Two new optional Attributes: Appearance & Luck
  • New class abilities for every class featured in the Swords & Wizardry Complete rulebook
  • Two new classes: The dark Anti-Paladin and the learned Bard
  • Three new non-human player character races: the deadly dark elf, whimsical gnome and brutal half-orc
  • Optional attribute modifiers for non-human characters
  • Eleven new weapons
  • Five new types of armor
  • Two new shields
  • Thirty-five new magic items
$6.99 Hardcopy, $2.99 PDF
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