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MOST INNOVATIVE GAME, 2012

This Sub-Award is awarded to the game that stretches the RPG experience in new ways. It may be a particular innovative mechanic that has never been used in other games (or never been used as well as previous games), or it changes the dynamics of a regular game group (the standard 3-6 players and one gamemaster). Or, it might even turn the concept of "RPG" on its ear. Innovation and exploration is what this Sub-Award honors.

THE Most Innovative Game FOR 2012 IS...

Dog Eat Dog by Liam Burke / with 22 points

At last, games are getting to the point of dealing with this stuff. Wonderful.

Oh man, the dirt simple currency of Dog Eat Dog belies the complex power dynamic between occupier and native that sets every session on fire. So, so good.

 

THE RUNNERS UP:

Durance by Jason Morningstar / with 17 points

Pushing games into new areas with practical application. Morningstar does it again.

Itras By: A surreal role playing game by Ole Peder Giæver, Martin Bull Gudmundsen / with 16 points

An excellent game that injects the surreal atmosphere deeply into play.

Injecting surrealism into tabletop gaming is bold and weird and Itras By does it perfectly.

A polished, inspiring game. Supports the exploration of the dreamlike, psychological images that are compelling in film and fiction, but can make a role playing game founder. Here, they suffuse play and open doorways of the imagination.

The Final Girl by Bret Gillan / with 11 points

Read it and learn. Slick. And it works.

Colony: Moon by James 'Grim' Desborough / with 8 points

The Play's The Thing by Mark Truman / with 8 points

A Shakespearean role-playing game needs points just for stretching, and it works well.

Dungeon World by Sage LaTorra, Adam Koebel / with 6 points