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This Sub-Award is dear to my heart: It goes to the designer who makes not only excellent games of rules and settings, but makes excellent games that are imminently readable and catchy to the eye. It could be through primarily layout and desktop publishing skills, followed by the use of art (not necessarily the best art, just art used to maximize the effect of the layout), innovative or creative new methods of game layout, clarity and readability of the text, materials used in the construction of the game, or, in the case of PDF games, the most effective use of all the features of PDF publishing. This award goes to the game or supplement that shows off the best "Mad Graphical Design and Layout Skillz".
This year, there was an overwhelming winner that everyone recognized, and it's announcement came as no surprise to anyone at the GenCon awards ceremony.
This is a vote for Daniel Solis!
Professionally put together and presented. I would have rated it higher but for production teething problmes with the initial printings.
Will someone clone Daniel Solis already?
Daniel's work on the insides of this book are amazing. The way he incorporated Greg's fiction blurbs and incorporated the art was amazing and evocative.
The Solis art and layout cannot be touched, even when printed on less than ideal printers.
Very pretty overall cover and interior layout.
The Burning Wheel books consistently set the bar for not only all of the indie scene bur for all of gaming.
Clean lines, great art, solid binding. Nothing less than the greatness we've come to expect from Burning Wheel.
A beautiful, usable book with a lot of style without a lot of fuss.
It's a very pretty book.
I'm not sure if the game itself is to my taste, but my jaw hits the floor every time I flip through this and look at its art and presentation. So when's the video game coming out, guys? Because this sure feels like one.
Dude, seriously. Nothing else comes close to this production level, period.
Slick, horrifying, beautiful and frightening. The production values are at the very top.
Clear, precise and easy to use. This book is beautifully functional and crisply produced. Excellent production values.
The choice of custom, stylized art, rather than period photographs is a great one. It reinforces the aesthetic that the game is about you making your own fiction within the historical context, rather than being bound by the weight of historical fact.
Beast Hunters by Lisa Griffen and Christian Griffen (10 points), Forward... To Adventure! by The RPG Pundit (10 points), Steal Away Jordan by Julia B. Ellingboe (8 points), Classroom Deathmatch by Jake Richmond and Matt Schlotte (6 points), Fae Noir by Justin Bow (6 points)