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This Sub-Award is dear to my heart: It goes to the designer who makes not only excellent games of rules and settings, but makes excellent games that are imminently readable and catchy to the eye. It could be through primarily layout and desktop publishing skills, followed by the use of art (not necessarily the best art, just art used to maximize the effect of the layout), innovative or creative new methods of game layout, clarity and readability of the text, materials used in the construction of the game, or, in the case of PDF games, the most effective use of all the features of PDF publishing. This award goes to the game or supplement that shows off the best "Mad Graphical Design and Layout Skillz".


artesia / with 112 points

Selected Peer Feedback:

"Easily the prettiest game I've seen. Ever. [...] I cannot begin to express how thrilled I am to see stuff that looks this good, this "pro", coming out of the indie community. Does my heart good. "

"The beauty of the Artesia art and graphical layout is top-rate, particularly for the background & Arcana sections."

"Mark's illustrative style works well to convey the richness of this ancient era, and he exhibits just the right balance between his attention to detail in order to bring a setting to life, and knowing when to let the viewer's eye fill in the rest."


The Mountain Witch by Timothy Kleinert / with 69 points

"stands as perhaps the state of the art of story-centric RPG design. It is also sheerly beautiful... gorgeous."

Polaris by Ben Lehman / with 48 points

"I've never seen a game like this. It's gorgeous. It's got unapologetic soul."

"If you're into the storytelling and roleplaying aspects of RPGs as a player or GM (more than the game aspects), buy this book."